- local collectId = require(game:GetService("ReplicatedStorage").Modules.SharedFunctions).Activate(game:GetService("Players").LocalPlayer)-- client.UserId / 256 * 125
- local function ProgressShit(ponyName, amount)
- for i=1, 3 do
- game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "Progress", amount)
- game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "HighScore", amount)
- end
- task.wait(0.5)
- end
- local function CollectShit(ponyName, collectType)
- for i=1, 3 do
- game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "FTUE", true)
- game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "Round", 1)
- for collect=1, 20 do
- game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, collectType, tostring(collect))
- end
- end
- task.wait(0.5)
- end
- -- Collect Gems
- for i=1, 3 do
- game:GetService("ReplicatedStorage").RemoteEvents.CollectibleInteraction:FireServer({["Chimp"] = ""}, collectId, tostring(i))
- end
- ProgressShit("Pipp", math.random(900, 1000))
- task.wait(0.1)
- ProgressShit("Zipp", math.random(900, 1000))
- task.wait(0.1)
- ProgressShit("Sunny", math.random(900, 1000))
- task.wait(0.1)
- CollectShit("Hitch", "CrittersCollected")
- task.wait(0.1)
- CollectShit("Izzy", "ItemsCollected")
- task.wait(0.1)
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