local collectId = require(game:GetService("ReplicatedStorage").Modules.SharedFunctions).Activate(game:GetService("Players").LocalPlayer)-- client.UserId / 256 * 125 local function ProgressShit(ponyName, amount) for i=1, 3 do game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "Progress", amount) game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "HighScore", amount) end task.wait(0.5) end local function CollectShit(ponyName, collectType) for i=1, 3 do game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "FTUE", true) game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, "Round", 1) for collect=1, 20 do game:GetService("ReplicatedStorage").RemoteEvents.Gameplay:FireServer(ponyName, collectType, tostring(collect)) end end task.wait(0.5) end -- Collect Gems for i=1, 3 do game:GetService("ReplicatedStorage").RemoteEvents.CollectibleInteraction:FireServer({["Chimp"] = ""}, collectId, tostring(i)) end ProgressShit("Pipp", math.random(900, 1000)) task.wait(0.1) ProgressShit("Zipp", math.random(900, 1000)) task.wait(0.1) ProgressShit("Sunny", math.random(900, 1000)) task.wait(0.1) CollectShit("Hitch", "CrittersCollected") task.wait(0.1) CollectShit("Izzy", "ItemsCollected") task.wait(0.1)