- _G.on = true -- false to turn it off
- while _G.on do
- wait(0.5)
- for i,v in pairs(game.Workspace.Mobs:GetChildren()) do
- if v:FindFirstChild("Humanoid") then
- local args = {
- [1] = v.Humanoid,
- [2] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bronze"),
- [3] = 99999999999999,
- [4] = 1
- }
- game.Players.LocalPlayer.Character.SwordDamage:FireServer(unpack(args))
- end
- end
- end
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