_G.on = true -- false to turn it off while _G.on do wait(0.5) for i,v in pairs(game.Workspace.Mobs:GetChildren()) do if v:FindFirstChild("Humanoid") then local args = { [1] = v.Humanoid, [2] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bronze"), [3] = 99999999999999, [4] = 1 } game.Players.LocalPlayer.Character.SwordDamage:FireServer(unpack(args)) end end end