- getgenv().zaza = game.Workspace.Gravity
- getgenv().Mouse = game.Players.LocalPlayer:GetMouse()
- getgenv().ziga = true
- Mouse.KeyDown:connect(function(key)
- if key == "z" then
- if ziga == true then
- getgenv().ziga = false
- game.Workspace.Gravity = 1000
- else
- getgenv().ziga = true
- game.Workspace.Gravity = zaza
- end
- end
- end)
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