getgenv().zaza = game.Workspace.Gravity getgenv().Mouse = game.Players.LocalPlayer:GetMouse() getgenv().ziga = true Mouse.KeyDown:connect(function(key) if key == "z" then if ziga == true then getgenv().ziga = false game.Workspace.Gravity = 1000 else getgenv().ziga = true game.Workspace.Gravity = zaza end end end)