- getgenv().Enabled = true; --// Can be changed to false
- --// Variables
- local getupvalue = debug.getupvalue or getupvalue;
- if (not getupvalue) then return; end;
- local Service = setmetatable({},{__index = function(t,k) return game:GetService(k) end});
- local Weight = Service.Players.LocalPlayer.Backpack:WaitForChild('Weight');
- local Add_Strength = Service.ReplicatedStorage:WaitForChild('addStrength');
- local Value = math.pow(10,8); --// Dont change
- local Key;
- local C_Function;
- --// Function grab
- for _,Conn in next,getconnections(Weight.Activated) do
- C_Function = Conn.Function;
- end;
- --// Main Loop
- while getgenv().Enabled do task.wait(.01);
- Key = getupvalue(C_Function,5);
- Add_Strength:FireServer(Key,Weight.Handle,Value);
- end;
Recent Pastes