- pcall(
- function()
- local function renderSteppedWait(waitTime)
- local now = os.clock()
- while true do
- if (os.clock() - now) >= waitTime then
- break
- end
- renderStepped:Wait()
- end
- end
- end
- )
- _G.RenderSteppedToggle = true
- game:GetService("RunService").Stepped:connect(
- function()
- if _G.RenderSteppedToggle then
- pcall(
- function()
- for i, v in pairs(game:GetService("Workspace").Chests:GetDescendants()) do
- if v.Name == "Root" then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- end
- end
- )
- renderStepped:Wait(1)
- end
- end
- )
- game:GetService("RunService").Stepped:connect(
- function()
- if _G.RenderSteppedToggle then
- pcall(
- function()
- game:service("VirtualInputManager"):SendKeyEvent(true, "G", false, game)
- end
- )
- end
- end
- )
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