getgenv().Enabled = true; --// Can be changed to false --// Variables local getupvalue = debug.getupvalue or getupvalue; if (not getupvalue) then return; end; local Service = setmetatable({},{__index = function(t,k) return game:GetService(k) end}); local Weight = Service.Players.LocalPlayer.Backpack:WaitForChild('Weight'); local Add_Strength = Service.ReplicatedStorage:WaitForChild('addStrength'); local Value = math.pow(10,8); --// Dont change local Key; local C_Function; --// Function grab for _,Conn in next,getconnections(Weight.Activated) do C_Function = Conn.Function; end; --// Main Loop while getgenv().Enabled do task.wait(.01); Key = getupvalue(C_Function,5); Add_Strength:FireServer(Key,Weight.Handle,Value); end;